Here, I've created a car-inspired bicycle reveal. I stepped out of my comfort zone and chose a bike with a lot of materials and smal components. I found the model on 3DTrader, which had incredible details. I imported the FBX file into Blender and began texturing, using a combination of simple materials and some tailored ones from Blender Kit. Afterwards, I conducted two different simulations with a cloth modifier to achieve the drapery effect. Finally, I lit and rendered the scene in Blender and performed post-processing in Nuke.